Join Cold Turkey Games as a Unity Gameplay Developer to shape a collaborative 3D first-person co-op game. Focus on combat, physics, NPCs, multiplayer, and gameplay systems while iterating rapidly based on playtesting feedback. Ideal candidate thrives in a small, creative team environment with a passion for fun, experimental gameplay.
Key Highlights
Key Responsibilities
Technical Skills Required
Benefits & Perks
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Job Description
Company Description
Cold Turkey Games is a small indie studio building a new 3D first-person co-op game in Unity for PC.
The game will be in a similar lane to How To Fish, available on Steam. The concept is simple, it is built around playing with friends, and most of the fun comes from the gameplay and multiplayer experience rather than crazy AAA graphics or a massive amount of content.
We want the studio to stay small, chill, and collaborative. Ideally we are talking on Discord, playing builds together, throwing ideas around, and changing things quickly when something is not fun. A lot of development will basically be someone saying “what if we tried this?”, building it, playing it together, and deciding if it is actually fun. We still take the project seriously and have a real budget behind it.
Role Description
We are looking for a Unity Gameplay Developer to work with us long term.
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You would mainly be working in Unity and C# on first-person combat, physics, ragdolls, NPC behavior, multiplayer, interactable objects, progression, bosses, performance, and general game feel.
This is specifically a 3D PC game, and we are looking for someone with experience building games for PC. If most of your Unity experience is in mobile, AR/VR, or non-game applications, this probably is not the right fit.
We do not want someone who just waits for a list of tasks. We want someone who plays the game, notices what feels wrong, suggests ideas, and helps make it better.
Qualifications
• Good Unity and C# experience
• Experience making 3D games
• Experience developing games for PC
• Good gameplay programming skills
• Comfortable with physics and ragdolls
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• Experience with NPC and enemy systems
• Multiplayer experience is a big plus
• Able to prototype quickly and iterate from playtesting
• Comfortable working closely with a small team on Discord
• Personal games, Steam or itch.io releases, game jams, and devlogs are all a plus
We care much more about whether you can make something fun than whether you have a fancy resume or worked at a huge studio. If you can show us anything you’ve made that proves you can build smooth first-person 3D gameplay, NPC enemies, and a decent looking environment, there’s a very good chance we’ll want to work with you.
Compensation: 38,000 to 55,000 SEK per month depending on experience
Work: Fully remote
Location: Sweden
Duration: Long term
Engine: Unity
Platform: PC
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