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Senior Unity Gameplay Programmer (3D First-Person Co-Op Game)

Remote
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AI Summary

Join Cold Turkey Games as a Unity Gameplay Developer to shape a collaborative 3D first-person co-op game. Focus on combat, physics, NPCs, multiplayer, and gameplay systems while iterating rapidly based on playtesting feedback. Ideal candidate thrives in a small, creative team environment with a passion for fun, experimental gameplay.

Key Highlights
Fully remote role in a small indie studio building a 3D first-person co-op game in Unity
Emphasis on gameplay depth, multiplayer mechanics, and rapid iteration over AAA polish
Collaborative environment with direct input on design and development decisions
Key Responsibilities
Develop first-person combat, physics, and ragdoll systems in Unity using C#
Design and implement NPC behavior, enemy systems, and multiplayer interactions
Prototype and iterate on gameplay mechanics based on playtesting feedback
Optimize performance and ensure smooth gameplay for PC platform
Collaborate closely with the small team to refine game feel and progression
Technical Skills Required
Unity C# 3D Game Development
Benefits & Perks
Fully remote work
Competitive salary (38,000–55,000 SEK/month)
Long-term employment
Nice to Have
Experience with Steam or Itch.io game releases
Personal game development projects (e.g., game jams, devlogs)
Prior work on co-op or multiplayer-focused games

Job Description


Company Description


Cold Turkey Games is a small indie studio building a new 3D first-person co-op game in Unity for PC.


The game will be in a similar lane to How To Fish, available on Steam. The concept is simple, it is built around playing with friends, and most of the fun comes from the gameplay and multiplayer experience rather than crazy AAA graphics or a massive amount of content.


We want the studio to stay small, chill, and collaborative. Ideally we are talking on Discord, playing builds together, throwing ideas around, and changing things quickly when something is not fun. A lot of development will basically be someone saying “what if we tried this?”, building it, playing it together, and deciding if it is actually fun. We still take the project seriously and have a real budget behind it.


Role Description


We are looking for a Unity Gameplay Developer to work with us long term.


You would mainly be working in Unity and C# on first-person combat, physics, ragdolls, NPC behavior, multiplayer, interactable objects, progression, bosses, performance, and general game feel.


This is specifically a 3D PC game, and we are looking for someone with experience building games for PC. If most of your Unity experience is in mobile, AR/VR, or non-game applications, this probably is not the right fit.


We do not want someone who just waits for a list of tasks. We want someone who plays the game, notices what feels wrong, suggests ideas, and helps make it better.


Qualifications


• Good Unity and C# experience

• Experience making 3D games

• Experience developing games for PC

• Good gameplay programming skills

• Comfortable with physics and ragdolls

• Experience with NPC and enemy systems

• Multiplayer experience is a big plus

• Able to prototype quickly and iterate from playtesting

• Comfortable working closely with a small team on Discord

• Personal games, Steam or itch.io releases, game jams, and devlogs are all a plus


We care much more about whether you can make something fun than whether you have a fancy resume or worked at a huge studio. If you can show us anything you’ve made that proves you can build smooth first-person 3D gameplay, NPC enemies, and a decent looking environment, there’s a very good chance we’ll want to work with you.


Compensation: 38,000 to 55,000 SEK per month depending on experience

Work: Fully remote

Location: Sweden

Duration: Long term

Engine: Unity

Platform: PC


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